Top 10k strings from Manic Miner - Screen Editor v1.0.1 (2003)(Broadsoft)(+2).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
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12 y character+1
9 ,vpos+(p*8
7 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
6 y character
6 (add+(addr-22528
4 paperr=paperr+1
4 framebase=4
4 ad,inkk+(paperr*8
4 ;" ":
4 *paperr+64
4 *brightt+128
4 )+(flashh*128
4 )+(brightt*64
3 y pixel=y-8
3 y character=y character-1
3 y character=y character+1
3 y character=
3 y character,x;"YY";
3 y character,(x+8
3 y character,(x+24
3 y character,(x+16
3 g$="SPRITE "+
3 framebase=0
3 +sprite*32
3 *y character+pixels:
3 INC HL
2 velocity>127
2 paperr=paperr-1
2 paperr=paperr+2
2 lbyte=dbyte-256
2 inkk=inkk-8
2 inkk=inkk-64
2 inkk=inkk-32
2 inkk=inkk-16
2 inkk=inkk-128
2 inkk=inkk-1
2 inkk=inkk+1
2 framebase>sprite
2 curs=curs-1
2 curs=curs+1
2 c1=addr+ad+1
2 c1+n,lbyte
2 c0=addr+ad:
2 c0+n,hbyte:
2 addr=64512
2 addr+abb+p,byte:
2 ad=addr+ad:
2 ad=addr+624
2 ad=ad-addr:
2 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2 ;"Z: Decrement";
2 ;"X: Increment";
2 ;"UPDATING SCREEN LAYOUT ... ";:
2 ;"ROOM ";room;
2 ;"Paper : ";paperr
2 ;"P: Commit"
2 ;"K: Down"''
2 ;"Ink : ";inkk
2 ;"Bright: ";brightt
2 ;" ":
2 ;" ":
2 ;" ":
2 ,........(((,,,,,,::::///(*((/(
2 ,........'&&&&&
2 +framebase;"):");sprite:
2 *y character
2 *(paperr=7
2 *(paperr=0
2 )="SECOND NASTY":
2 )="FLOOR":
2 )="FIRST NASTY":
2 )="CRUMBLING FLOOR":
2 )="CONVEYOR":
2 )="BACKGROUND":
2 (dbyte/256
2 (addr+ad+6
2 (addr+ad+5
2 (addr+ad+4
2 (addr+ad+2
2 (addr+ad+1
2 (addr+ad+(n*2
2 (addr+abb+p):
2 (........,,,&&&&&&&&&&&&&&&&(,,
2 ''"0. Return to Guardians Menu"
2 &&&&&&&&&&&&&&&&&&&&
2 $$$$$$$$$$$$$$$$$$$$$$$$$$$$
2 ",....../////.+.+.:88:///***(,,
2 " ";:
2 DJNZ -8
2 LD B,8
2 LD A,(HL)
2 LD (HL),A
2 RRA
2 RLA
1 y1,xr;"XX";
1 y1,xl;"XX";
1 vpos=vpos-1
1 vpos=vpos+1
1 velocity>0
1 velocity=velocity-256
1 velocity=0
1 velocity<0
1 velocity<-128
1 velocity > 0
1 t$=t$+" ":
1 s=(addr-45056
1 rrBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBrMiner Willy meets the Kong Beast
1 pix=pix-64
1 pix=pix-32
1 pix=pix-16
1 pix=pix-128
1 n=addr+649
1 n=addr+512
1 n-addr+22528
1 l=addr+ad+1
1 items=items-1
1 items=items+1
1 itemattr=itemattr+6
1 itemattr=itemattr+5
1 itemattr=itemattr+4
1 itemattr=itemattr+3
1 i$=items+1
1 i$);" clashes with that of ";g$((clash-(addr+544
1 i$)'''"0. Return to Block Graphics Menu"''"1. Edit the Colour Attribute"''"2. Edit the 8*8 Sprite"
1 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Skylab Landing Bay
1 g$="VERTICAL GUARDIAN "+i$:
1 g$="SPRITE 0":
1 g$="SPECIAL":
1 g$="PORTAL"
1 g$="HORIZONTAL GUARDIAN "+i$:
1 framebase=2
1 framebase+3
1 f$="untitled"
1 eeCCCCCCCCCCCCCeeeeCCCCCCCCCCCCCe Return of the Alien Kong Beast
1 eeBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBe The Sixteenth Cavern
1 eeBBBBBBBBB
1 eFFFFFFFFFFF
1 dbyte=dbyte-65536
1 d$="right":
1 call 45012 (address in 45013/45014)
1 c=addr+544
1 byte=byte-(2
1 byte=byte+(2
1 addr=(room*1024
1 addr+ad+n,c(n):
1 addr+ad+n,0
1 add=add-32
1 add=add+32
1 add+(addr-22528
1 ad=addr+692
1 ad=addr+544
1 ad,itemattr:
1 VVVVVVVVVV
1 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
1 MMSE 3
1 MMSE 2 o?
1 MMSE 1
1 MMSE t
1 MMMMMMMMMMMMMMMMMMM
1 MMFFFFFFFFFFFFFMMMMMMMMMMMMMMMMMM The Vat
1 MMFFFFFFFFFFF
1 MM1
1 KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
1 KKKKKKKKKKKKKKKKKKK
1 H"D*T*T*T*T*T*T*T*T*T
1 FFFFFFFFFFFFFFFFFFFFFFFF
1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
1 EEEEEEEEEEEEEEEEAAAAA
1 EEEEEEEEEE
1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
1 DDDDDDDDDDDDDDD
1 DDDDDDDDDDDDDD
1 DDDDDDDDDD
1 C`!4P1!P7aP(
1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB Amoebatrons' Revenge
1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
1 BBBBBBBBBBBBBBB
1 BBBBBBBBBBBBB
1 Attack of the Mutant Telephones
1 AAEEEEEEEAA
1 ;"VERIFYING FILE - REWIND TAPE TO START OF FILE AND THEN PLAY IT":
1 ;"V: paste";
1 ;"Use keys Z,X,O,K to set startingposition of guardian, and P to fix it."
1 ;"Use keys Z,X,O,K to set startingposition of guardian and P to fix it."
1 ;"Use keys Z,X,O,K to move the conveyor animation and P to fix; Q to shorten and W to lengthen; Space to change direction:"
1 ;"Use keys Z,X,O,K to move cursor P to toggle a pixel 1 to clear grid":
1 ;"Use keys Z,X,O,K to move cursor P to toggle a pixel SPACE to invert grid 1 to clear grid 0 to exit":
1 ;"Use Z,X,O,K to move portal and P to fix position."
1 ;"Use Z,X,O,K to move item and P to fix position."
1 ;"Use Z,X,O,K to move Willy and P to fix position."
1 ;"USE KEYS Z,X,O,K TO MOVE CURSOR 1,2,3,4,5,6,7,8 TO PUT BLOCKS 9 TO EDIT OTHER ROOM DETAILS 0 TO SAVE / CLEAR / CHANGE ROOM ";
1 ;"TYPE THE APPROPRIATE NUMBER:- 1. RETURN TO EDITING MODE 2. CLEAR SCREEN LAYOUT 3. MOVE TO A DIFFERENT ROOM 4. SAVE ALL 20 ROOMS ";:
1 ;"Slow : ";flashh
1 ;"Set extreme RIGHT position of guardian using Z & X, and P to fix it."
1 ;"Set extreme LEFT position of guardian using Z & X, and P to fix it."
1 ;"Set TOP position of guardian using O & K, and P to fix it."
1 ;"Set BOTTOM position of guardian using O & K, and P to fix it."
1 ;"SAVING ROOM DATA":
1 ;"R: reverse"
1 ;"N: shift(L,2)";
1 ;"MANIC MINER SCREEN EDITOR";
1 ;"M: shift(R,2)";
1 ;"INVALID ATTRIBUTE":
1 ;"IMPORTING TITLE SCREEN IMAGE ...":
1 ;"Flash : ";flashh
1 ;"ENTER A NAME FOR THE FILE: ":
1 ;"DO YOU WISH TO VERIFY? (Y/N)"
1 ;"CLEARING SCREEN ...":
1 ;"C: cut";
1 ;"ARE YOU SURE? (Y/N)":
1 ;"ARE YOU SURE? (Y/N)"
1 ;"AIR ";
1 ;"5/8 to alter by character square6/7 to alter by pixel 0 to fix"
1 ;"5. IMPORT TITLE SCREEN IMAGE ";
1 ;"0 to exit":
1 ;". Add a New Item"
1 ;" The ";("old"
1 ;" "
1 ;" ":
1 ;" BORDER ";
1 16x16 lateral inversion machine code routine, blagged from JSW CK
1 ................
1 . Eugene's Lair
1 ,""""",(((((/////(((((.22.((((((,""""",((/((/////(((((:88:(((***,""
1 +framebase
1 *y character:
1 )="PORTAL":
1 )="ITEM "+t$:
1 )="HORIZONTAL"),0
1 )="HORIZONTAL"
1 )=">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"
1 )="================================"
1 )="<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<"
1 )="<"+"><><><><><><><><><><><><><><><"+">"
1 );velocity;"."''"The magnitude is the speed (in pixels per unit time)."''
1 );"induced at the start of this room."
1 );" of its graphic.":
1 );" of his ";("lef"
1 );" colour attribute for ";g$(
1 );" !!! "
1 ))FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF) Abandoned Uranium Workings
1 ));"t-facing graphics."
1 ))+("righ"
1 )))))))))))))))))))
1 (dbyte/65536
1 (c0+n)*1024
1 (addr+n)=old
1 (addr+ad+n):
1 (addr+ad+3
1 ((addr+ad+1
1 ("Which sprite do you wish to edit? (";framebase;"-";3
1 ("Which sprite do you wish to edit? (";framebase;" or ";1
1 'i;". Edit Vertical ";i
1 'i;". Edit Horizontal ";i
1 'i;". Add a New Vertical"
1 'i;". Add a New Horizontal"
1 'h;". Edit Item ";h
1 ''"There are ";hn;" horizontal guardiansin this room."
1 ''"0. Return to Screen Layout"
1 ''"0. Return to Main Menu"''"1. Edit Background"''"2. Edit Floor"''"3. Edit Crumbling Floor"''"4. Edit Wall"''"5. Edit Conveyor"''"6. Edit First Nasty"''"7. Edit Second Nasty"''"8. Edit Spare"
1 ''"0. Return to Items Menu"
1 ''"
1 '"9. Edit Guardians"
1 '"8. Edit Air Supply"
1 '"7. Edit Portal"
1 '"6. Edit Items"
1 '"5. Edit Border Colour"
1 '"4. Edit Conveyor Animation"
1 '"3. Vertical Guardians"
1 '"3. Edit Willy's Initial Position"
1 '"3. Edit Special Graphic"
1 '"2. Edit Block Graphics"
1 '"1. Edit Room Title"
1 &&BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB& The Final Barrier
1 $0!Q0$1 B
1 $$$$$$&&&&$$$ $$$$$$$$$$$$
1 $$$$$$$$$$$$$$$$$$ $$$$$$$$$$
1 $$$$$$$$$$$$$$$$$$ $$$$$$$$$
1 $$ $$$$ $$$$$$$$$
1 "Willy currently starts on Sprite";
1 "Willy currently faces left.":
1 "Which way would you like him to face? (R or L):";w$
1 "Which sprite would you like him to start on? (0-3):";s
1 "Which sprite do you wish to edit? (1-7):";sprite:
1 "What (initial) velocity do you want this vertical guardian to have? (-128 to +127): ";velocity:
1 "VERTICAL GUARDIANS"'''"There are ";vn;" vertical guardians on this level."
1 "VERTICAL GUARDIAN ";i'''"0. Return to Verticals"''"1. Edit Colour Attribute"''"2. Edit Positioning"''"3. Delete This Guardian":
1 "This guardian troughs ";y pixel;" pixels below its character position.":
1 "This guardian starts on frame ";
1 "This guardian starts ";y pixel;" pixels below its character position.":
1 "This guardian peaks ";y pixel;" pixels below its character position.":
1 "This guardian initially goes"'d$;".":
1 "This guardian has a velocity of ";("+"
1 "The fact that the velocity is 0 means that the guardian is STATIONARY, whereas if it was +ive, the guardian would go DOWNinitially, and if it was -ive, the guardian would go UP initially."
1 "The fact that the sign is -ive means that the guardian goes UP initially, whereas if it was +ive, the guardian would go DOWNinitially. (You could make the guardian STATIONARY by giving ita velocity of 0)."
1 "The fact that the sign is +ive means that the guardian goes DOWN initially, whereas if it was -ive, the guardian would go UP initially. (You could make the guardian STATIONARY by giving it a velocity of 0)."
1 "ROOM TITLE":
1 "PORTAL"'''"0. Return to Main Menu"''"1. Edit Portal's Position"''"2. Edit Colour Attribute"''"3. Edit Portal Graphic"
1 "On which frame of its graphic doyou want it to start? (0 to 3):";frame:
1 "MINER WILLY'S INITIAL POSITION"'''"0. Return to Main Menu"''"1. Edit Willy's Initial Position"''"2. Edit Willy's Initial Posture"
1 "MAIN MENU"
1 "ITEMS"'''"0. Return to Main Menu"''"1. Edit Individual Items"''"2. Edit the Item Graphic"
1 "ITEM INSTANCES"'''"There are ";items;" items on this level."
1 "ITEM ";i$'''"0. Return to Item Instances"''"1. Edit Colour Attribute"''"2. Edit Position"''"3. Delete This Item?"
1 "How many pixels below its character position do you want it to trough? (0-7):";pixels:
1 "How many pixels below its character position do you want it to start? (0-7):";pixels:
1 "How many pixels below its character position do you want it to peak? (0-7):";pixels:
1 "HORIZONTAL GUARDIANS":
1 "HORIZONTAL GUARDIAN ";i'''"0. Return to Horizontals"''"1. Edit Colour Attribute"''"2. Edit Positioning"''"3. Delete This Guardian":
1 "GUARDIANS"'''"0. Return to Main Menu"''"1. Guardian Graphics"''"2. Horizontal Guardians"':
1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Vertical Guardian"
1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Skylab"''"3. Edit Explosion"'''"WARNING: The Horizontal Guardiansprites overlap some of the Explosion sprites!"
1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Kong Beast Standing"''"3. Edit Kong Beast Falling"
1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Facing Right"''"2. Edit Horizontal Facing Left":
1 "Enter room to edit (0-19):";room
1 "Enter new title, max 32 chars: ";t$
1 "Enter Filename to load:";f$:
1 "Do you wish to update the screenlayout anyway, at the risk of attribute capture? (Y/N)"
1 "Do you wish to change this title(Y/N)?";y$
1 "Do you wish the guardian to go initially left or right? (L or R):";d$
1 "Do you wish a jump to be inducedat the start of this room? (Y or N):";j$
1 "Currently, a jump is ";("not "
1 "BORDER COLOUR"'''"Space to change border colour Enter to fix it"
1 "BLOCK GRAPHICS"
1 "AIR SUPPLY":
1 ",""""",(((((/////(((((.22.((((((,""""",((/((/////(((((:88:(((***,""
1 BROADSOFT 2003"'''"This editor deals in files of 20480 bytes (45056 to 65535). Please convert any full Manic Miner files to this format before attempting to load them into this program!"
1 $$$$$$$$$$ $$$$$$$$
1 $$$$$$$$$$$$$$$$$$$
1 Solar Power Generator $
1 The Endorian Forest
1 Processing Plant
1 Wacky Amoebatrons
1 The Warehouse
1 Central Cavern
1 The Menagerie
1 The Cold Room
1 Ore Refinery
1 LD HL,address
1 DJNZ -30
1 The Bank
1 LD B,16
1 RET
1 PUSH BC
1 POP BC
1 LD A,E
1 LD A,D
1 LD (HL),E
1 LD (HL),D
1 LD E,A
1 LD D,A
1 DEC HL
1