Top 10k strings from Manic Miner - Screen Editor v1.0.1 (2003)(Broadsoft)(+2).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /

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  12 y character+1
   9 ,vpos+(p*8
   7 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
   6 y character
   6 (add+(addr-22528
   4 paperr=paperr+1
   4 framebase=4
   4 ad,inkk+(paperr*8
   4 ;"                                ":
   4 *paperr+64
   4 *brightt+128
   4 )+(flashh*128
   4 )+(brightt*64
   3 y pixel=y-8
   3 y character=y character-1
   3 y character=y character+1
   3 y character=
   3 y character,x;"YY";
   3 y character,(x+8
   3 y character,(x+24
   3 y character,(x+16
   3 g$="SPRITE "+
   3 framebase=0
   3 +sprite*32
   3 *y character+pixels:
   3               INC HL
   2 velocity>127
   2 paperr=paperr-1
   2 paperr=paperr+2
   2 lbyte=dbyte-256
   2 inkk=inkk-8
   2 inkk=inkk-64
   2 inkk=inkk-32
   2 inkk=inkk-16
   2 inkk=inkk-128
   2 inkk=inkk-1
   2 inkk=inkk+1
   2 framebase>sprite
   2 curs=curs-1
   2 curs=curs+1
   2 c1=addr+ad+1
   2 c1+n,lbyte
   2 c0=addr+ad:
   2 c0+n,hbyte:
   2 addr=64512
   2 addr+abb+p,byte:
   2 ad=addr+ad:
   2 ad=addr+624
   2 ad=ad-addr:
   2 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
   2 ;"Z: Decrement";
   2 ;"X: Increment";
   2 ;"UPDATING SCREEN LAYOUT ...      ";:
   2 ;"ROOM ";room;
   2 ;"Paper : ";paperr
   2 ;"P: Commit"
   2 ;"K: Down"''
   2 ;"Ink   : ";inkk
   2 ;"Bright: ";brightt
   2 ;"          ":
   2 ;"                  ":
   2 ;"                          ":
   2 ,........(((,,,,,,::::///(*((/(
   2 ,........'&&&&&
   2 +framebase;"):");sprite:
   2 *y character
   2 *(paperr=7
   2 *(paperr=0
   2 )="SECOND NASTY":
   2 )="FLOOR":
   2 )="FIRST NASTY":
   2 )="CRUMBLING FLOOR":
   2 )="CONVEYOR":
   2 )="BACKGROUND":
   2 (dbyte/256
   2 (addr+ad+6
   2 (addr+ad+5
   2 (addr+ad+4
   2 (addr+ad+2
   2 (addr+ad+1
   2 (addr+ad+(n*2
   2 (addr+abb+p):
   2 (........,,,&&&&&&&&&&&&&&&&(,,
   2 ''"0. Return to Guardians Menu"
   2 &&&&&&&&&&&&&&&&&&&&
   2 $$$$$$$$$$$$$$$$$$$$$$$$$$$$
   2 ",....../////.+.+.:88:///***(,,
   2 "                                ";:
   2           DJNZ -8
   2              LD B,8
   2              LD A,(HL)
   2              LD (HL),A
   2               RRA
   2               RLA
   1 y1,xr;"XX";
   1 y1,xl;"XX";
   1 vpos=vpos-1
   1 vpos=vpos+1
   1 velocity>0
   1 velocity=velocity-256
   1 velocity=0
   1 velocity<0
   1 velocity<-128
   1 velocity > 0
   1 t$=t$+" ":
   1 s=(addr-45056
   1 rrBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBrMiner Willy meets the Kong Beast
   1 pix=pix-64
   1 pix=pix-32
   1 pix=pix-16
   1 pix=pix-128
   1 n=addr+649
   1 n=addr+512
   1 n-addr+22528
   1 l=addr+ad+1
   1 items=items-1
   1 items=items+1
   1 itemattr=itemattr+6
   1 itemattr=itemattr+5
   1 itemattr=itemattr+4
   1 itemattr=itemattr+3
   1 i$=items+1
   1 i$);" clashes with    that of ";g$((clash-(addr+544
   1 i$)'''"0. Return to Block Graphics Menu"''"1. Edit the Colour Attribute"''"2. Edit the 8*8 Sprite"
   1 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh       Skylab Landing Bay       
   1 g$="VERTICAL GUARDIAN "+i$:
   1 g$="SPRITE 0":
   1 g$="SPECIAL":
   1 g$="PORTAL"
   1 g$="HORIZONTAL GUARDIAN "+i$:
   1 framebase=2
   1 framebase+3
   1 f$="untitled"
   1 eeCCCCCCCCCCCCCeeeeCCCCCCCCCCCCCe Return of the Alien Kong Beast 
   1 eeBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBe      The Sixteenth Cavern      
   1 eeBBBBBBBBB
   1 eFFFFFFFFFFF
   1 dbyte=dbyte-65536
   1 d$="right":
   1 call 45012 (address in 45013/45014)
   1 c=addr+544
   1 byte=byte-(2
   1 byte=byte+(2
   1 addr=(room*1024
   1 addr+ad+n,c(n):
   1 addr+ad+n,0
   1 add=add-32
   1 add=add+32
   1 add+(addr-22528
   1 ad=addr+692
   1 ad=addr+544
   1 ad,itemattr:
   1 VVVVVVVVVV
   1 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
   1 MMSE 3    
   1 MMSE 2    o?
   1 MMSE 1    
   1 MMSE      t
   1 MMMMMMMMMMMMMMMMMMM
   1 MMFFFFFFFFFFFFFMMMMMMMMMMMMMMMMMM            The Vat             
   1 MMFFFFFFFFFFF
   1 MM1       
   1 KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
   1 KKKKKKKKKKKKKKKKKKK
   1 H"D*T*T*T*T*T*T*T*T*T
   1 FFFFFFFFFFFFFFFFFFFFFFFF
   1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
   1 EEEEEEEEEEEEEEEEAAAAA
   1 EEEEEEEEEE
   1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
   1 DDDDDDDDDDDDDDD
   1 DDDDDDDDDDDDDD
   1 DDDDDDDDDD
   1 C`!4P1!P7aP(
   1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB      Amoebatrons' Revenge      
   1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
   1 BBBBBBBBBBBBBBB
   1 BBBBBBBBBBBBB
   1 Attack of the Mutant Telephones 
   1 AAEEEEEEEAA
   1 ;"VERIFYING FILE - REWIND TAPE TO START OF FILE AND THEN PLAY IT":
   1 ;"V: paste";
   1 ;"Use keys Z,X,O,K to set startingposition of guardian, and P to  fix it."
   1 ;"Use keys Z,X,O,K to set startingposition of guardian and P to   fix it."
   1 ;"Use keys Z,X,O,K to move the    conveyor animation and P to fix;                                Q to shorten and W to lengthen;                                 Space to change direction:"
   1 ;"Use keys Z,X,O,K to move cursor P to toggle a pixel             1 to clear grid":
   1 ;"Use keys Z,X,O,K to move cursor     P to toggle a pixel         SPACE to invert grid                1 to clear grid                 0 to exit":
   1 ;"Use Z,X,O,K to move portal and  P to fix position."
   1 ;"Use Z,X,O,K to move item and    P to fix position."
   1 ;"Use Z,X,O,K to move Willy and   P to fix position."
   1 ;"USE KEYS Z,X,O,K TO MOVE CURSOR 1,2,3,4,5,6,7,8 TO PUT BLOCKS   9 TO EDIT OTHER ROOM DETAILS    0 TO SAVE / CLEAR / CHANGE ROOM ";
   1 ;"TYPE THE APPROPRIATE NUMBER:-   1. RETURN TO EDITING MODE       2. CLEAR SCREEN LAYOUT          3. MOVE TO A DIFFERENT ROOM     4. SAVE ALL 20 ROOMS                                            ";:
   1 ;"Slow  : ";flashh
   1 ;"Set extreme RIGHT position of   guardian using Z & X, and P to  fix it."
   1 ;"Set extreme LEFT position of    guardian using Z & X, and P to  fix it."
   1 ;"Set TOP position of guardian    using O & K, and P to fix it."
   1 ;"Set BOTTOM position of guardian using O & K, and P to fix it."
   1 ;"SAVING ROOM DATA":
   1 ;"R: reverse"
   1 ;"N: shift(L,2)";
   1 ;"MANIC MINER SCREEN EDITOR";
   1 ;"M: shift(R,2)";
   1 ;"INVALID ATTRIBUTE":
   1 ;"IMPORTING TITLE SCREEN IMAGE ...":
   1 ;"Flash : ";flashh
   1 ;"ENTER A NAME FOR THE FILE:      ":
   1 ;"DO YOU WISH TO VERIFY? (Y/N)"
   1 ;"CLEARING SCREEN ...":
   1 ;"C: cut";
   1 ;"ARE YOU SURE? (Y/N)":
   1 ;"ARE YOU SURE? (Y/N)"
   1 ;"AIR       ";
   1 ;"5/8 to alter by character square6/7 to alter by pixel           0 to fix"
   1 ;"5. IMPORT TITLE SCREEN IMAGE    ";
   1 ;"0 to exit":
   1 ;". Add a New Item"
   1 ;"  The ";("old"
   1 ;"               "
   1 ;"                      ":
   1 ;"                                BORDER ";
   1 16x16 lateral inversion machine code routine, blagged from JSW CK
   1 ................
   1 .         Eugene's Lair          
   1 ,""""",(((((/////(((((.22.((((((,""""",((/((/////(((((:88:(((***,""
   1 +framebase
   1 *y character:
   1 )="PORTAL":
   1 )="ITEM "+t$:
   1 )="HORIZONTAL"),0
   1 )="HORIZONTAL"
   1 )=">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"
   1 )="================================"
   1 )="<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<"
   1 )="<"+"><><><><><><><><><><><><><><><"+">"
   1 );velocity;"."''"The magnitude is the speed (in  pixels per unit time)."''
   1 );"induced at the start of this room."
   1 );" of its graphic.":
   1 );" of his ";("lef"
   1 );" colour attribute for    ";g$(
   1 );"  !!!  "
   1 ))FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF)   Abandoned Uranium Workings   
   1 ));"t-facing graphics."
   1 ))+("righ"
   1 )))))))))))))))))))
   1 (dbyte/65536
   1 (c0+n)*1024
   1 (addr+n)=old
   1 (addr+ad+n):
   1 (addr+ad+3
   1 ((addr+ad+1
   1 ("Which sprite do you wish to     edit? (";framebase;"-";3
   1 ("Which sprite do you wish to     edit? (";framebase;" or ";1
   1 'i;". Edit Vertical ";i
   1 'i;". Edit Horizontal ";i
   1 'i;". Add a New Vertical"
   1 'i;". Add a New Horizontal"
   1 'h;". Edit Item ";h
   1 ''"There are ";hn;" horizontal guardiansin this room."
   1 ''"0. Return to Screen Layout"
   1 ''"0. Return to Main Menu"''"1. Edit Background"''"2. Edit Floor"''"3. Edit Crumbling Floor"''"4. Edit Wall"''"5. Edit Conveyor"''"6. Edit First Nasty"''"7. Edit Second Nasty"''"8. Edit Spare"
   1 ''"0. Return to Items Menu"
   1 ''"        
   1 '"9. Edit Guardians"
   1 '"8. Edit Air Supply"
   1 '"7. Edit Portal"
   1 '"6. Edit Items"
   1 '"5. Edit Border Colour"
   1 '"4. Edit Conveyor Animation"
   1 '"3. Vertical Guardians"
   1 '"3. Edit Willy's Initial Position"
   1 '"3. Edit Special Graphic"
   1 '"2. Edit Block Graphics"
   1 '"1. Edit Room Title"
   1 &&BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB&        The Final Barrier       
   1 $0!Q0$1  B
   1 $$$$$$&&&&$$$     $$$$$$$$$$$$
   1 $$$$$$$$$$$$$$$$$$  $$$$$$$$$$
   1 $$$$$$$$$$$$$$$$$$   $$$$$$$$$
   1 $$  $$$$      $$$$$$$$$       
   1 "Willy currently starts on Sprite";
   1 "Willy currently faces left.":
   1 "Which way would you like him to face? (R or L):";w$
   1 "Which sprite would you like him to start on? (0-3):";s
   1 "Which sprite do you wish to     edit? (1-7):";sprite:
   1 "What (initial) velocity do you  want this vertical guardian to  have? (-128 to +127): ";velocity:
   1 "VERTICAL GUARDIANS"'''"There are ";vn;" vertical guardians  on this level."
   1 "VERTICAL GUARDIAN ";i'''"0. Return to Verticals"''"1. Edit Colour Attribute"''"2. Edit Positioning"''"3. Delete This Guardian":
   1 "This guardian troughs ";y pixel;" pixels  below its character position.":
   1 "This guardian starts on frame ";
   1 "This guardian starts ";y pixel;" pixels   below its character position.":
   1 "This guardian peaks ";y pixel;" pixels    below its character position.":
   1 "This guardian initially goes"'d$;".":
   1 "This guardian has a velocity of ";("+"
   1 "The fact that the velocity is 0 means that the guardian is      STATIONARY, whereas if it was   +ive, the guardian would go DOWNinitially, and if it was -ive,  the guardian would go UP        initially."
   1 "The fact that the sign is -ive  means that the guardian goes UP initially, whereas if it was    +ive, the guardian would go DOWNinitially. (You could make the  guardian STATIONARY by giving ita velocity of 0)."
   1 "The fact that the sign is +ive  means that the guardian goes    DOWN initially, whereas if it   was -ive, the guardian would go UP initially. (You could make   the guardian STATIONARY by      giving it a velocity of 0)."
   1 "ROOM TITLE":
   1 "PORTAL"'''"0. Return to Main Menu"''"1. Edit Portal's Position"''"2. Edit Colour Attribute"''"3. Edit Portal Graphic"
   1 "On which frame of its graphic doyou want it to start? (0 to 3):";frame:
   1 "MINER WILLY'S INITIAL POSITION"'''"0. Return to Main Menu"''"1. Edit Willy's Initial Position"''"2. Edit Willy's Initial Posture"
   1 "MAIN MENU"
   1 "ITEMS"'''"0. Return to Main Menu"''"1. Edit Individual Items"''"2. Edit the Item Graphic"
   1 "ITEM INSTANCES"'''"There are ";items;" items on this level."
   1 "ITEM ";i$'''"0. Return to Item Instances"''"1. Edit Colour Attribute"''"2. Edit Position"''"3. Delete This Item?"
   1 "How many pixels below its       character position do you want  it to trough? (0-7):";pixels:
   1 "How many pixels below its       character position do you want  it to start? (0-7):";pixels:
   1 "How many pixels below its       character position do you want  it to peak? (0-7):";pixels:
   1 "HORIZONTAL GUARDIANS":
   1 "HORIZONTAL GUARDIAN ";i'''"0. Return to Horizontals"''"1. Edit Colour Attribute"''"2. Edit Positioning"''"3. Delete This Guardian":
   1 "GUARDIANS"'''"0. Return to Main Menu"''"1. Guardian Graphics"''"2. Horizontal Guardians"':
   1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Vertical Guardian"
   1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Skylab"''"3. Edit Explosion"'''"WARNING: The Horizontal Guardiansprites overlap some of the     Explosion sprites!"
   1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Kong Beast Standing"''"3. Edit Kong Beast Falling"
   1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Facing Right"''"2. Edit Horizontal Facing Left":
   1 "Enter room to edit (0-19):";room
   1 "Enter new title, max 32 chars: ";t$
   1 "Enter Filename to load:";f$:
   1 "Do you wish to update the screenlayout anyway, at the risk of   attribute capture? (Y/N)"
   1 "Do you wish to change this title(Y/N)?";y$
   1 "Do you wish the guardian to go  initially left or right?        (L or R):";d$
   1 "Do you wish a jump to be inducedat the start of this room?      (Y or N):";j$
   1 "Currently, a jump is ";("not "
   1 "BORDER COLOUR"'''"Space to change border colour   Enter to fix it"
   1 "BLOCK GRAPHICS"
   1 "AIR SUPPLY":
   1 ",""""",(((((/////(((((.22.((((((,""""",((/((/////(((((:88:(((***,""
   1  BROADSOFT 2003"'''"This editor deals in files of   20480 bytes (45056 to 65535).   Please convert any full Manic   Miner files to this format      before attempting to load them  into this program!"
   1   $$$$$$$$$$   $$$$$$$$       
   1     $$$$$$$$$$$$$$$$$$$       
   1      Solar Power Generator      $
   1        The Endorian Forest      
   1        Processing Plant         
   1         Wacky Amoebatrons       
   1          The Warehouse          
   1          Central Cavern         
   1           The Menagerie         
   1           The Cold Room         
   1           Ore Refinery          
   1           LD HL,address
   1           DJNZ -30
   1             The Bank            
   1             LD B,16
   1              RET
   1              PUSH BC
   1              POP BC
   1              LD A,E
   1              LD A,D
   1              LD (HL),E
   1              LD (HL),D
   1               LD E,A
   1               LD D,A
   1               DEC HL
   1