Top 10k strings from Manic Miner - Screen Editor v1.0.1 (2003)(Broadsoft)(+2).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
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12 y character+1 9 ,vpos+(p*8 7 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 6 y character 6 (add+(addr-22528 4 paperr=paperr+1 4 framebase=4 4 ad,inkk+(paperr*8 4 ;" ": 4 *paperr+64 4 *brightt+128 4 )+(flashh*128 4 )+(brightt*64 3 y pixel=y-8 3 y character=y character-1 3 y character=y character+1 3 y character= 3 y character,x;"YY"; 3 y character,(x+8 3 y character,(x+24 3 y character,(x+16 3 g$="SPRITE "+ 3 framebase=0 3 +sprite*32 3 *y character+pixels: 3 INC HL 2 velocity>127 2 paperr=paperr-1 2 paperr=paperr+2 2 lbyte=dbyte-256 2 inkk=inkk-8 2 inkk=inkk-64 2 inkk=inkk-32 2 inkk=inkk-16 2 inkk=inkk-128 2 inkk=inkk-1 2 inkk=inkk+1 2 framebase>sprite 2 curs=curs-1 2 curs=curs+1 2 c1=addr+ad+1 2 c1+n,lbyte 2 c0=addr+ad: 2 c0+n,hbyte: 2 addr=64512 2 addr+abb+p,byte: 2 ad=addr+ad: 2 ad=addr+624 2 ad=ad-addr: 2 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2 ;"Z: Decrement"; 2 ;"X: Increment"; 2 ;"UPDATING SCREEN LAYOUT ... ";: 2 ;"ROOM ";room; 2 ;"Paper : ";paperr 2 ;"P: Commit" 2 ;"K: Down"'' 2 ;"Ink : ";inkk 2 ;"Bright: ";brightt 2 ;" ": 2 ;" ": 2 ;" ": 2 ,........(((,,,,,,::::///(*((/( 2 ,........'&&&&& 2 +framebase;"):");sprite: 2 *y character 2 *(paperr=7 2 *(paperr=0 2 )="SECOND NASTY": 2 )="FLOOR": 2 )="FIRST NASTY": 2 )="CRUMBLING FLOOR": 2 )="CONVEYOR": 2 )="BACKGROUND": 2 (dbyte/256 2 (addr+ad+6 2 (addr+ad+5 2 (addr+ad+4 2 (addr+ad+2 2 (addr+ad+1 2 (addr+ad+(n*2 2 (addr+abb+p): 2 (........,,,&&&&&&&&&&&&&&&&(,, 2 ''"0. Return to Guardians Menu" 2 &&&&&&&&&&&&&&&&&&&& 2 $$$$$$$$$$$$$$$$$$$$$$$$$$$$ 2 ",....../////.+.+.:88:///***(,, 2 " ";: 2 DJNZ -8 2 LD B,8 2 LD A,(HL) 2 LD (HL),A 2 RRA 2 RLA 1 y1,xr;"XX"; 1 y1,xl;"XX"; 1 vpos=vpos-1 1 vpos=vpos+1 1 velocity>0 1 velocity=velocity-256 1 velocity=0 1 velocity<0 1 velocity<-128 1 velocity > 0 1 t$=t$+" ": 1 s=(addr-45056 1 rrBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBrMiner Willy meets the Kong Beast 1 pix=pix-64 1 pix=pix-32 1 pix=pix-16 1 pix=pix-128 1 n=addr+649 1 n=addr+512 1 n-addr+22528 1 l=addr+ad+1 1 items=items-1 1 items=items+1 1 itemattr=itemattr+6 1 itemattr=itemattr+5 1 itemattr=itemattr+4 1 itemattr=itemattr+3 1 i$=items+1 1 i$);" clashes with that of ";g$((clash-(addr+544 1 i$)'''"0. Return to Block Graphics Menu"''"1. Edit the Colour Attribute"''"2. Edit the 8*8 Sprite" 1 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Skylab Landing Bay 1 g$="VERTICAL GUARDIAN "+i$: 1 g$="SPRITE 0": 1 g$="SPECIAL": 1 g$="PORTAL" 1 g$="HORIZONTAL GUARDIAN "+i$: 1 framebase=2 1 framebase+3 1 f$="untitled" 1 eeCCCCCCCCCCCCCeeeeCCCCCCCCCCCCCe Return of the Alien Kong Beast 1 eeBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBe The Sixteenth Cavern 1 eeBBBBBBBBB 1 eFFFFFFFFFFF 1 dbyte=dbyte-65536 1 d$="right": 1 call 45012 (address in 45013/45014) 1 c=addr+544 1 byte=byte-(2 1 byte=byte+(2 1 addr=(room*1024 1 addr+ad+n,c(n): 1 addr+ad+n,0 1 add=add-32 1 add=add+32 1 add+(addr-22528 1 ad=addr+692 1 ad=addr+544 1 ad,itemattr: 1 VVVVVVVVVV 1 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 1 MMSE 3 1 MMSE 2 o? 1 MMSE 1 1 MMSE t 1 MMMMMMMMMMMMMMMMMMM 1 MMFFFFFFFFFFFFFMMMMMMMMMMMMMMMMMM The Vat 1 MMFFFFFFFFFFF 1 MM1 1 KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 1 KKKKKKKKKKKKKKKKKKK 1 H"D*T*T*T*T*T*T*T*T*T 1 FFFFFFFFFFFFFFFFFFFFFFFF 1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 EEEEEEEEEEEEEEEEAAAAA 1 EEEEEEEEEE 1 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 1 DDDDDDDDDDDDDDD 1 DDDDDDDDDDDDDD 1 DDDDDDDDDD 1 C`!4P1!P7aP( 1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB Amoebatrons' Revenge 1 BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 BBBBBBBBBBBBBBB 1 BBBBBBBBBBBBB 1 Attack of the Mutant Telephones 1 AAEEEEEEEAA 1 ;"VERIFYING FILE - REWIND TAPE TO START OF FILE AND THEN PLAY IT": 1 ;"V: paste"; 1 ;"Use keys Z,X,O,K to set startingposition of guardian, and P to fix it." 1 ;"Use keys Z,X,O,K to set startingposition of guardian and P to fix it." 1 ;"Use keys Z,X,O,K to move the conveyor animation and P to fix; Q to shorten and W to lengthen; Space to change direction:" 1 ;"Use keys Z,X,O,K to move cursor P to toggle a pixel 1 to clear grid": 1 ;"Use keys Z,X,O,K to move cursor P to toggle a pixel SPACE to invert grid 1 to clear grid 0 to exit": 1 ;"Use Z,X,O,K to move portal and P to fix position." 1 ;"Use Z,X,O,K to move item and P to fix position." 1 ;"Use Z,X,O,K to move Willy and P to fix position." 1 ;"USE KEYS Z,X,O,K TO MOVE CURSOR 1,2,3,4,5,6,7,8 TO PUT BLOCKS 9 TO EDIT OTHER ROOM DETAILS 0 TO SAVE / CLEAR / CHANGE ROOM "; 1 ;"TYPE THE APPROPRIATE NUMBER:- 1. RETURN TO EDITING MODE 2. CLEAR SCREEN LAYOUT 3. MOVE TO A DIFFERENT ROOM 4. SAVE ALL 20 ROOMS ";: 1 ;"Slow : ";flashh 1 ;"Set extreme RIGHT position of guardian using Z & X, and P to fix it." 1 ;"Set extreme LEFT position of guardian using Z & X, and P to fix it." 1 ;"Set TOP position of guardian using O & K, and P to fix it." 1 ;"Set BOTTOM position of guardian using O & K, and P to fix it." 1 ;"SAVING ROOM DATA": 1 ;"R: reverse" 1 ;"N: shift(L,2)"; 1 ;"MANIC MINER SCREEN EDITOR"; 1 ;"M: shift(R,2)"; 1 ;"INVALID ATTRIBUTE": 1 ;"IMPORTING TITLE SCREEN IMAGE ...": 1 ;"Flash : ";flashh 1 ;"ENTER A NAME FOR THE FILE: ": 1 ;"DO YOU WISH TO VERIFY? (Y/N)" 1 ;"CLEARING SCREEN ...": 1 ;"C: cut"; 1 ;"ARE YOU SURE? (Y/N)": 1 ;"ARE YOU SURE? (Y/N)" 1 ;"AIR "; 1 ;"5/8 to alter by character square6/7 to alter by pixel 0 to fix" 1 ;"5. IMPORT TITLE SCREEN IMAGE "; 1 ;"0 to exit": 1 ;". Add a New Item" 1 ;" The ";("old" 1 ;" " 1 ;" ": 1 ;" BORDER "; 1 16x16 lateral inversion machine code routine, blagged from JSW CK 1 ................ 1 . Eugene's Lair 1 ,""""",(((((/////(((((.22.((((((,""""",((/((/////(((((:88:(((***,"" 1 +framebase 1 *y character: 1 )="PORTAL": 1 )="ITEM "+t$: 1 )="HORIZONTAL"),0 1 )="HORIZONTAL" 1 )=">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>" 1 )="================================" 1 )="<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<" 1 )="<"+"><><><><><><><><><><><><><><><"+">" 1 );velocity;"."''"The magnitude is the speed (in pixels per unit time)."'' 1 );"induced at the start of this room." 1 );" of its graphic.": 1 );" of his ";("lef" 1 );" colour attribute for ";g$( 1 );" !!! " 1 ))FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF) Abandoned Uranium Workings 1 ));"t-facing graphics." 1 ))+("righ" 1 ))))))))))))))))))) 1 (dbyte/65536 1 (c0+n)*1024 1 (addr+n)=old 1 (addr+ad+n): 1 (addr+ad+3 1 ((addr+ad+1 1 ("Which sprite do you wish to edit? (";framebase;"-";3 1 ("Which sprite do you wish to edit? (";framebase;" or ";1 1 'i;". Edit Vertical ";i 1 'i;". Edit Horizontal ";i 1 'i;". Add a New Vertical" 1 'i;". Add a New Horizontal" 1 'h;". Edit Item ";h 1 ''"There are ";hn;" horizontal guardiansin this room." 1 ''"0. Return to Screen Layout" 1 ''"0. Return to Main Menu"''"1. Edit Background"''"2. Edit Floor"''"3. Edit Crumbling Floor"''"4. Edit Wall"''"5. Edit Conveyor"''"6. Edit First Nasty"''"7. Edit Second Nasty"''"8. Edit Spare" 1 ''"0. Return to Items Menu" 1 ''" 1 '"9. Edit Guardians" 1 '"8. Edit Air Supply" 1 '"7. Edit Portal" 1 '"6. Edit Items" 1 '"5. Edit Border Colour" 1 '"4. Edit Conveyor Animation" 1 '"3. Vertical Guardians" 1 '"3. Edit Willy's Initial Position" 1 '"3. Edit Special Graphic" 1 '"2. Edit Block Graphics" 1 '"1. Edit Room Title" 1 &&BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB& The Final Barrier 1 $0!Q0$1 B 1 $$$$$$&&&&$$$ $$$$$$$$$$$$ 1 $$$$$$$$$$$$$$$$$$ $$$$$$$$$$ 1 $$$$$$$$$$$$$$$$$$ $$$$$$$$$ 1 $$ $$$$ $$$$$$$$$ 1 "Willy currently starts on Sprite"; 1 "Willy currently faces left.": 1 "Which way would you like him to face? (R or L):";w$ 1 "Which sprite would you like him to start on? (0-3):";s 1 "Which sprite do you wish to edit? (1-7):";sprite: 1 "What (initial) velocity do you want this vertical guardian to have? (-128 to +127): ";velocity: 1 "VERTICAL GUARDIANS"'''"There are ";vn;" vertical guardians on this level." 1 "VERTICAL GUARDIAN ";i'''"0. Return to Verticals"''"1. Edit Colour Attribute"''"2. Edit Positioning"''"3. Delete This Guardian": 1 "This guardian troughs ";y pixel;" pixels below its character position.": 1 "This guardian starts on frame "; 1 "This guardian starts ";y pixel;" pixels below its character position.": 1 "This guardian peaks ";y pixel;" pixels below its character position.": 1 "This guardian initially goes"'d$;".": 1 "This guardian has a velocity of ";("+" 1 "The fact that the velocity is 0 means that the guardian is STATIONARY, whereas if it was +ive, the guardian would go DOWNinitially, and if it was -ive, the guardian would go UP initially." 1 "The fact that the sign is -ive means that the guardian goes UP initially, whereas if it was +ive, the guardian would go DOWNinitially. (You could make the guardian STATIONARY by giving ita velocity of 0)." 1 "The fact that the sign is +ive means that the guardian goes DOWN initially, whereas if it was -ive, the guardian would go UP initially. (You could make the guardian STATIONARY by giving it a velocity of 0)." 1 "ROOM TITLE": 1 "PORTAL"'''"0. Return to Main Menu"''"1. Edit Portal's Position"''"2. Edit Colour Attribute"''"3. Edit Portal Graphic" 1 "On which frame of its graphic doyou want it to start? (0 to 3):";frame: 1 "MINER WILLY'S INITIAL POSITION"'''"0. Return to Main Menu"''"1. Edit Willy's Initial Position"''"2. Edit Willy's Initial Posture" 1 "MAIN MENU" 1 "ITEMS"'''"0. Return to Main Menu"''"1. Edit Individual Items"''"2. Edit the Item Graphic" 1 "ITEM INSTANCES"'''"There are ";items;" items on this level." 1 "ITEM ";i$'''"0. Return to Item Instances"''"1. Edit Colour Attribute"''"2. Edit Position"''"3. Delete This Item?" 1 "How many pixels below its character position do you want it to trough? (0-7):";pixels: 1 "How many pixels below its character position do you want it to start? (0-7):";pixels: 1 "How many pixels below its character position do you want it to peak? (0-7):";pixels: 1 "HORIZONTAL GUARDIANS": 1 "HORIZONTAL GUARDIAN ";i'''"0. Return to Horizontals"''"1. Edit Colour Attribute"''"2. Edit Positioning"''"3. Delete This Guardian": 1 "GUARDIANS"'''"0. Return to Main Menu"''"1. Guardian Graphics"''"2. Horizontal Guardians"': 1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Vertical Guardian" 1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Skylab"''"3. Edit Explosion"'''"WARNING: The Horizontal Guardiansprites overlap some of the Explosion sprites!" 1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Guardian"''"2. Edit Kong Beast Standing"''"3. Edit Kong Beast Falling" 1 "GUARDIAN GRAPHICS"'''"0. Return to Guardian Menu"''"1. Edit Horizontal Facing Right"''"2. Edit Horizontal Facing Left": 1 "Enter room to edit (0-19):";room 1 "Enter new title, max 32 chars: ";t$ 1 "Enter Filename to load:";f$: 1 "Do you wish to update the screenlayout anyway, at the risk of attribute capture? (Y/N)" 1 "Do you wish to change this title(Y/N)?";y$ 1 "Do you wish the guardian to go initially left or right? (L or R):";d$ 1 "Do you wish a jump to be inducedat the start of this room? (Y or N):";j$ 1 "Currently, a jump is ";("not " 1 "BORDER COLOUR"'''"Space to change border colour Enter to fix it" 1 "BLOCK GRAPHICS" 1 "AIR SUPPLY": 1 ",""""",(((((/////(((((.22.((((((,""""",((/((/////(((((:88:(((***,"" 1 BROADSOFT 2003"'''"This editor deals in files of 20480 bytes (45056 to 65535). Please convert any full Manic Miner files to this format before attempting to load them into this program!" 1 $$$$$$$$$$ $$$$$$$$ 1 $$$$$$$$$$$$$$$$$$$ 1 Solar Power Generator $ 1 The Endorian Forest 1 Processing Plant 1 Wacky Amoebatrons 1 The Warehouse 1 Central Cavern 1 The Menagerie 1 The Cold Room 1 Ore Refinery 1 LD HL,address 1 DJNZ -30 1 The Bank 1 LD B,16 1 RET 1 PUSH BC 1 POP BC 1 LD A,E 1 LD A,D 1 LD (HL),E 1 LD (HL),D 1 LD E,A 1 LD D,A 1 DEC HL 1